Surfacedfox's Pages

About

Hi! I’m Ashe O. Hawkes, and I love games, and I love to make ’em!

Inspired to make games since the age of 11 and with 5 years of professional experience, I’ve picked up a multitude of skills in service of that goal. Be it designing and developing complex systems, or setting up a pipeline to facilitate a smooth development process, I can bridge the gap between the worlds of art and engineering. I believe interactivity is the future of storytelling, and that the best way to predict the future is to make it happen- so here we are!

Currently, I use game tech to solve real world problems as the lead front-end engineer at Axomem. I primarily develop and maintain XScape, which is a part of the award-winning 4-Dimensional Disease Outbreak Surveillance System. Prior to that, I worked with Hopscotch Games on Emergence and Adorae as a systems programmer, where I developed the in-game combat system, and led an effort to design and implement full gamepad support respectively. I also designed, developed and ideated Aabhas Technologies’ suite of B2B applications.

I have also:

  • Been working on my own game project, leading a five person team at Firedreamer.
  • Acted as a moderator at The Bicyclists, a safe space for LGBTQIA+ folks.
  • Been learning to play the guitar.
  • Served as a teaching assistant at the B.K. Birla College, Kalyan, during my undergrad education…
  • …and taught final year undergrad students Game Programming at Acuity Educare, an education and certifications school.

I strive to work towards developing games that go beyond the screen and reach players’ hearts, and to make the game industry a better, safer, more diverse and mature one. My biggest inspirations in gaming are John Romero, Chris Crawford, Rami Ismail, Delaney King, Joe Wintergreen and Freya Holmér; and my all time favourite games are Skyrim, Earth Defense Force, Alan Wake 2, Scarlet Nexus, Celeste, Disco Elysium and Outer Wilds.